grundlagen:energiewirtschaft_und_oekologie:a_shoko_sharing_game
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grundlagen:energiewirtschaft_und_oekologie:a_shoko_sharing_game [2024/01/10 13:28] – wfeist | grundlagen:energiewirtschaft_und_oekologie:a_shoko_sharing_game [2024/01/12 11:14] (aktuell) – wolfgang.hasper@passiv.de | ||
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- | ======A | + | ====== A Chocolate-Sharing |
+ | |||
+ | Almost everyone is probably familiar with the following game from childhood - or from their own children or grandchildren.\\ | ||
+ | \\ | ||
+ | A bar of chocolate is laid out at a party. At first, everyone grabs it - it turns out that the bar is particularly tasty - but there is only one.\\ | ||
+ | \\ | ||
+ | It is often the case that the last piece - a rather small, finite amount - is left behind as a " | ||
+ | \\ | ||
+ | The party then discusses how long this process can be repeated: Always take only half of the remaining food again. This works for a surprisingly long time: and it usually ends not because it seems difficult to halve the small amount further, but because the game gets boring at some point.\\ | ||
+ | {{ .: | ||
+ | What is it like in ' | ||
+ | |||
+ | - Mathematically speaking, it is possible to continue such a halving process for longer and longer periods: and so the availability of chocolate can therefore be permanently ensured, even if at some point in the end in microscopic quantities. | ||
+ | - Chemically and physically, however, we eventually reach the limit of a continuous division process, where the result of further division would no longer be " | ||
+ | - The parable has a certain weakness that does not apply to most of the processes with scarce resources discussed today: because the consumer here is directly the human being, which can no longer really do much with microgram doses of chocolate substance. This experience results in the widespread intuitive rejection of this type of solution: Microscopic quantities of chocolate are simply psychologically indistinguishable from 'no more chocolate' | ||
+ | |||
+ | If the quantities under consideration correspond to typical resource and consumption data, the situation is e.g. | ||
+ | |||
+ | - A recoverable reserve $R$ of about 100 times the amount of consumption $V$. | ||
+ | - Then the following strategy would work: We extract just 1% of the **// | ||
+ | - A period of well over 100 years is certainly sufficient to find and implement sustainable solutions for the task to be fulfilled; this is made possible by improving efficiency. In general, a reduction in consumption to around 1/5 to 1/3 of the current baseline is in most cases sufficient to dip below the sustainability threshold. | ||
+ | - In the economics of resource management, it is generally assumed that significantly higher reserves can ultimately be tapped, but usually only at a higher cost. While this is certainly true for materials such as rare earths or lithium, it is different for the pollution tolerance of the earth' | ||
+ | |||
+ | Back to the [[.: | ||
+ | |||
+ | ** | ||
- | Almost everyone is probably familiar with the following game from childhood - or from their own children or grandchildren.\\ \\ | ||
- | A bar of chocolate is laid out at a party. At first, everyone grabs it - it turns out that the bar is particularly tasty - but there is only one.\\ \\ | ||
- | It is often the case that the last piece - a rather small, finite amount - is left behind as a " | ||
- | The party then discusses how long this process can be repeated: Always take only half of the remaining food again. This works for a surprisingly long time: and it usually ends not because it seems difficult to halve the small amount further, but because the game gets boring at some point.\\ | ||
- | {{ : | ||
grundlagen/energiewirtschaft_und_oekologie/a_shoko_sharing_game.1704889689.txt.gz · Zuletzt geändert: von wfeist